If you’re like me, you know it’s a pain in the ass to type “/Applications/CoronaSDK/Corona\ Terminal” into terminal every time you want to run the Corona Terminal; and you’d probably rather not have an ugly terminal executable icon sitting in your doc –especially seeing as it has to sit in the files section of your [...]
Archive | Tutorials
Using Timelines in Corona SDK (MovieClipX)
A little over a year ago I released a tool that extended Corona SDK’s MovieClip library, in a sense it originally was just adding another layer of manipulability. Allow me to illustrate in flowcharts. The original library Here was how the original MovieClip library worked, As you can see, every animation was it’s own object. [...]
Using MovieClipX with your Corona SDK projects
As an aspiring (for now) game developer, I spend a lot of time researching and experimenting with various engines. As many of you can probably tell from my site, a tool I use often is Corona SDK. It’s an amazing game engine for both the iOS & Android platforms. It’s getting fairly large now, however [...]
Using Coda for Corona SDK Development.
That’s right guys, it’s never been easier and faster to write Corona Apps/Games! Let’s start from the top: Coda is a (pretty awesome) web development tool by Panic (my personal favorite OS X app developers). It combines everything you’ll ever need for web development in one sexy package (including html/php editing, CSS visual and code [...]
Vote on Next Week’s Tutorial Tuesday!
Hello guys! I think it’s about time I do another Tutorial Tuesday! I’ve been busy recently and haven’t had enough time to set aside I do another tutorial, but I’m going to force myself to put aside the time this week! So that means that today through friday is the vote on what the tutorial [...]